株式会社極東書店トップ商品一覧Learning from Video Games (and Everything Else) : The General Learning Model.

商品詳細

Learning from Video Games (and Everything Else)

Learning from Video Games (and Everything Else) : The General Learning Model.

・ISBN 978-1-108-96593-4 paper GB£ 18.00

¥5,702.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り

電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-108-96651-1

著者・編者Gentile, Douglas A. / Gentile, J. Ronald,
シリーズElements in Applied Social Psychology
出版社(Cambridge U. Pr., UK)
出版年月2021.12
ページ数75 pp.
言語ENG
ニュース番号<666-3126>

解説

Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.