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Ancient Greece and Rome in Videogames : Representation, Play, Transmedia.
・ISBN 978-1-350-15719-4 hard GB£ 100.00
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-350-15722-4
| 著者・編者 | Clare, Ross, |
|---|---|
| シリーズ | IMAGINES - Classical Receptions in the Visual and Performing Arts |
| 出版社 | (Bloomsbury Academic, UK) |
| 出版年月 | 2021.07 |
| ページ数 | 240 pp. |
| 言語 | ENG |
| ニュース番号 | <663-1634 663-P4317> |
解説
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment.
Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".