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商品詳細
Simulating Good and Evil : The Morality and Politics of Videogames.
・ISBN 978-1-9788-1857-6 hard US$ 150.00
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お気に入り
★★★
・ISBN 978-1-9788-1856-9 paper US$ 36.95
¥8,657.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
| 著者・編者 | Schulzke, Marcus, |
|---|---|
| 出版社 | (Rutgers U. Pr., US) |
| 出版年月 | 2020.10 |
| ページ数 | 222 pp. |
| 言語 | ENG |
| ニュース番号 | <661-L268 661-L3750> |
解説
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.