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Independent Videogames : Cultures, Networks, Techniques And Politics. 独立系ビデオゲーム
・ISBN 978-0-367-33620-2 2020 hard GB£ 171.99
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・ISBN 978-0-367-56340-0 2022 paper GB£ 46.99
¥14,886.- (税込) ※(※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-0-367-33621-9
| 著者・編者 | Ruffino, Paolo (ed.), |
|---|---|
| シリーズ | Routledge Advances in Game Studies |
| 出版社 | (Routledge, UK) |
| ページ数 | 286 pp. |
| 言語 | ENG |
| ニュース番号 | <659-1885 659-P6701> |
解説
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.
A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry.
Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.