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Culture at Play

Culture at Play : How Video Games Influence and Replicate Our World. いかにビデオゲームが 世界に影響を与え複製しているか

・ISBN 978-90-04-37338-9 2020 paper EUR 67.00

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お気に入り

電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-90-04-43978-8

著者・編者Joyce, Lindsey / Navarro-Remesal, Víctor (eds.),
シリーズAt the Interface / Probing the Boundaries
出版社(Brill, NE)
言語ENG
ニュース番号<659-1880 659-P6643>

解説

What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.