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eSports is Business

eSports is Business : Management in the World of Competitive Gaming. eスポーツはビジネスである

・ISBN 978-3-030-11198-4 hard EUR 74.99

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お気に入り
著者・編者Scholz, Tobias M.,
シリーズPalgrave Pivot
出版社(Palgrave Macmillan, UK)
出版年月2019
ページ数155 pp.
言語ENG
ニュース番号<651-2527 651-L2158>

解説

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.