株式会社極東書店トップ商品一覧Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice.

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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice.

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice.

・ISBN 978-1-138-84162-8 2016 hard GB£ 171.99

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・ISBN 978-1-138-59782-2 2018 paper GB£ 50.99

¥16,153.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-315-73206-0

著者・編者Chapman, Adam,
シリーズRoutledge Advances in Game Studies
出版社(Routledge, UK)
ページ数302 pp.
言語ENG
ニュース番号<645-L3355 100-4840>

解説

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.