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商品詳細
Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom.
・ISBN 978-3-631-73470-4 hard SFR 70.45
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| 著者・編者 | Müller, Claudia, |
|---|---|
| シリーズ | Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy - Content- and Learner-oriented |
| 出版社 | (P. Lang, SZ) |
| 出版年月 | 2017 |
| ページ数 | 296 pp. |
| 言語 | ENG |
| ニュース番号 | <644-3432 644-P6573> |
解説
In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.