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The Aesthetics of Videogames. ビデオゲームの美学
・ISBN 978-1-138-62958-5 2018 hard GB£ 171.99
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・ISBN 978-0-367-59194-6 2020 paper GB£ 49.99
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-315-21037-7
| 著者・編者 | Robson, Jon / Tavinor, G. (eds.), |
|---|---|
| シリーズ | Routledge Research in Aesthetics |
| 出版社 | (Routledge, UK) |
| ページ数 | 236 pp. |
| 言語 | ENG |
| ニュース番号 | <644-2596 644-L265> |
解説
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.