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Global Games : Production, Circulation and Policy in the Networked Era. グローバルゲーム-ネットワーク化された時代における生産、循環、政策
・ISBN 978-0-415-85886-1 hard GB£ 187.99
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・ISBN 978-0-415-85887-8 paper GB£ 42.99
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-0-203-70402-8
| 著者・編者 | Kerr, Aphra, |
|---|---|
| 出版社 | (Routledge, UK) |
| 出版年月 | 2017 |
| ページ数 | 228 pp. |
| 言語 | ENG |
| ニュース番号 | <635-2354 635-L323> |
解説
In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.