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A Guide to Designing Curricular Games : How to "Game" the System.
・ISBN 978-3-319-42392-0 hard EUR 149.99
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| 著者・編者 | Kellinger, Janna Jackson, |
|---|---|
| シリーズ | Advances in Game-Based Learning |
| 出版社 | (Springer, GW) |
| 出版年月 | 2016 |
| ページ数 | 390 pp. |
| 言語 | ENG |
| ニュース番号 | <635-L2067 635-P4464> |
解説
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.