株式会社極東書店トップ > 商品一覧 > Fans and Videogames : Histories, Fandom, Archives.
商品詳細
Fans and Videogames : Histories, Fandom, Archives. ファンとビデオゲーム
・ISBN 978-1-138-67967-2 2017 hard GB£ 187.99
¥59,555.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
・ISBN 978-0-367-87852-8 2019 paper GB£ 46.99
¥14,886.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-315-56348-0
| 著者・編者 | Swalwell, Melanie / Stuckey, H. / Ndalianis, A. (eds.), |
|---|---|
| シリーズ | Routledge Advances in Game Studies |
| 出版社 | (Routledge, UK) |
| ページ数 | 252 pp. |
| 言語 | ENG |
| ニュース番号 | <635-2358 635-P4019> |
解説
This anthology addresses videogames long history of fandom, and fans' important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.