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Game-Based Learning Across the Lifespan

Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics.

・ISBN 978-3-319-41795-0 hard EUR 109.99

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お気に入り
著者・編者Romero, Margarida (ed.),
シリーズAdvances in Game-Based Learning
出版社(Springer, GW)
出版年月2016
ページ数160 pp.
言語ENG
ニュース番号<634-L2032 634-P4616>

解説

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.