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Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics.
・ISBN 978-3-319-41795-0 hard EUR 109.99
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| 著者・編者 | Romero, Margarida (ed.), |
|---|---|
| シリーズ | Advances in Game-Based Learning |
| 出版社 | (Springer, GW) |
| 出版年月 | 2016 |
| ページ数 | 160 pp. |
| 言語 | ENG |
| ニュース番号 | <634-L2032 634-P4616> |
解説
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.