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The Dark Side of Game Play : Controversial Issues in Playful Environments. ゲームの暗い側面
・ISBN 978-1-138-82728-8 2015 hard GB£ 187.99
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・ISBN 978-1-138-54867-1 2018 paper GB£ 55.99
¥17,737.- (税込) ※(※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-315-73868-0
| 著者・編者 | Mortensen, Torill Elvira / Linderoth, J. / Brown, A. M. L. (eds.), |
|---|---|
| シリーズ | Routledge Advances in Game Studies |
| 出版社 | (Routledge, UK) |
| ページ数 | 272 pp. |
| 言語 | ENG |
| ニュース番号 | <625-2429 2> |
解説
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?