株式会社極東書店トップ商品一覧Gender, Age, and Digital Games in the Domestic Context.

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Gender, Age, and Digital Games in the Domestic Context.

Gender, Age, and Digital Games in the Domestic Context. 家庭のコンテクストにおけるジェンダー、年齢、デジタルゲーム

・ISBN 978-1-138-79714-7 2015 hard GB£ 187.99

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・ISBN 978-1-138-54901-2 2018 paper GB£ 55.99

¥17,737.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-315-75737-7

著者・編者Harvey, Alison,
シリーズRoutledge Advances in Game Studies
出版社(Routledge, UK)
ページ数166 pp.
言語ENG
ニュース番号<622-1850 622-L818>

解説

Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play- the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey's interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children's media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.