株式会社極東書店トップ商品一覧Playing with Religion in Digital Games.

商品詳細

Playing with Religion in Digital Games.

Playing with Religion in Digital Games.

・ISBN 978-0-253-01244-9 cloth

お気に入り

・ISBN 978-0-253-01253-1 paper

お気に入り
著者・編者Campbell, Heidi A. / Grieve, G. P. (eds.),
シリーズDigital Game Studies
出版社(Indiana U. Pr., US)
出版年月2014
ページ数272 pp.
言語ENG
ニュース番号<613-L1521>

解説

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.