株式会社極東書店トップ > 商品一覧 > The Video Game Industry : Formatioin, Past State, and Future.
商品詳細
The Video Game Industry : Formatioin, Past State, and Future. ビデオゲーム産業-形成、現状、将来
・ISBN 978-0-415-89652-8 2012 hard GB£ 171.99
¥54,486.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
・ISBN 978-1-138-80383-1 2014 paper GB£ 61.99
¥19,638.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-0-203-10649-5
| 著者・編者 | Zackariasson, Peter / Wilson, T. L. (eds.), |
|---|---|
| シリーズ | Routledge Studies in Innovation, Organization and Technology |
| 出版社 | (Routledge, US) |
| ページ数 | 282 pp. |
| 言語 | ENG |
| ニュース番号 | <593-349> |
解説
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.
This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.