株式会社極東書店トップ商品一覧Social Exclusion, Power and Video Game Play : New Research in Digital Media and Technology.

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Social Exclusion, Power and Video Game Play

Social Exclusion, Power and Video Game Play : New Research in Digital Media and Technology. 社会的排除、パワー、ビデオゲーム

・ISBN 978-0-7391-3860-1 2012 cloth GB£ 110.00

¥34,848.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 978-0-7391-3861-8 2013 paper GB£ 49.99

¥15,836.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-0-7391-3862-5

著者・編者Embrick, David G. / Wright, J. T. / Lukacs, A. (eds.),
出版社(Lexington Books, US)
ページ数262 pp.
言語ENG
ニュース番号<593-2365>

解説

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.