株式会社極東書店トップ商品一覧Gender and Sexuality in Online Game Cultures : Passionate Play.

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Gender and Sexuality in Online Game Cultures

Gender and Sexuality in Online Game Cultures : Passionate Play.

・ISBN 978-0-415-89766-2 2012 hard GB£ 187.99

¥59,555.- (税込) (※)価格はご注文時の参考価格となります。
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・ISBN 978-0-415-71970-4 2013 paper GB£ 61.99

¥19,638.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-0-203-14314-8

著者・編者Sundén, Jenny / Sveningsson, M.,
シリーズRoutledge Advances in Feminist Studies and Intersectionality
出版社(Routledge, US)
ページ数246 pp.
言語ENG
ニュース番号<588-L655 588-L744>

解説

How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology.

The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sunden investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.

Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.