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Japanese Role-Playing Games: Genre, Representation, and Liminality in the JRPG. 日本のRPG
・ISBN 978-1-7936-4354-4 2022 hard GB£ 110.00
¥34,848.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
・ISBN 978-1-7936-4356-8 2024 paper GB£ 35.99
¥11,401.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-7936-4355-1
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-6669-9476-6
| 著者・編者 | Hutchinson, Rachael et al. (eds.), |
|---|---|
| 出版社 | (Lexington Books, US) |
| ページ数 | 336 pp. |
| 言語 | ENG |
| ニュース番号 | <681-1028 681-790> |
解説
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting "social games" for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.